Xbox One retail consoles double as debug units, Microsoft to allow indie self-publishing (update)

Microsoft's Xbox One is getting decidedly more indie-friendly with today's confirmation from Microsoft that its forthcoming game console will double as a developer debug unit. In so many words, each $500 unit purchased at retail this holiday will also run in-progress game code, enabling developers to get in on the action all the more affordably (debug versions of game consoles cost far more than retail game consoles, and tend to look slightly different from their retail counterparts). "Our vision is that every person can be a creator. That every Xbox One can be used for development," Xbox corporate VP Marc Whitten said in a statement. Of course, such a move wouldn't make much sense without eased publishing regulations -- the Xbox 360 allows for self-publishing only in its ghettoized "indies" section, and all other games require a Microsoft-certified publisher to distribute physically or digitally. Going forward with the Xbox One, developers can publish their own games; Microsoft's looking at a quick turnaround on that code certification as well, according to reports, though we're told there'll be more info at Gamescom come late August. The full statement from Whitten can be found just below the break. Update: We've also added responses from indies to today's news below. Filed under: Gaming, Software, HD, Microsoft Comments Continue reading at 'Engadget'

[ Engadget | 2013-07-25 00:00:00 UTC ]
News tagged with: #full statement #late august

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Xbox One retail consoles double as debug units, Microsoft to allow indie self-publishing (update)

Microsoft's Xbox One is getting decidedly more indie-friendly with today's confirmation from Microsoft that its forthcoming game console will double as a developer debug unit. In so many words, each $500 unit purchased at retail this holiday will also run in-progress game code, enabling... Continue reading at Engadget

[ Engadget | 2013-07-25 00:00:00 UTC ]
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