Steam defined the modern video game industry

Gather ’round, children, and let me tell you a story about the old bugaboo we used to call DRM. Digital Rights Management was the beast under every gamer’s bed in the mid-2000s, an invisible bit of software baked into game discs that dictated and tracked player behavior under the guise of preventing piracy. DRM software, like SecuROM, limited the times a game could be downloaded and forced players to regularly connect to the internet for authentication checks, at a time when less than half of American adults had reliable broadband connections. DRM features soured the releases of BioShock, Mass Effect and Spore, and by 2010, anti-piracy software had rendered Assassin’s Creed 2 and Splinter-Cell: Conviction unplayable. When Microsoft attempted to release the Xbox One with always-on DRM features in 2013, intense vitriol from fans forced the company to reverse its plans at the 11th hour. There were lawsuits. DRM was a curse word. Meanwhile, Valve was building out Steam. When it landed in 2003, the digital PC storefront was designed to streamline the patch process for games like Counter-Strike and make it easier for Valve to implement anti-piracy and anti-cheat measures. Steam was made to be a DRM machine. In 2004, with the release of Half-Life 2, Valve made Steam a requirement for every player, and even those who’d purchased new, physical copies of the game had to boot up the launcher first. There was some low-level grumbling, but PC players were used to being lab rats, and... Continue reading at 'Engadget'

[ Engadget | 2024-03-04 16:30:21 UTC ]
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PFLAG Adapts Picture Book to Video, Celebrating LGBTQ+ History Month

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[ Publishers Weekly | 2022-10-13 04:00:00 UTC ]
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Global 50: The World Ranking of the Publishing Industry 2021

PW’s annual ranking of the world’s largest publishers in 2021 shows little change from 2020 among the top 10 Continue reading at Publishers Weekly

[ Publishers Weekly | 2022-10-07 04:00:00 UTC ]
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The best video streaming services in 2022

The number of video streaming services available has increased dramatically over the past few years as everyone decides they want a piece of the pie. The days when Netflix was your only option are long gone now, and while that’s great for all of us itching to discover our next favorite TV show,... Continue reading at Engadget

[ Engadget | 2022-10-06 13:15:17 UTC ]
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‘Everyone’s got a book in them’: boom in memoir industry as ordinary people record their stories

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[ The Guardian | 2022-09-24 14:00:06 UTC ]
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Publishing Industry Sales Rose by $3 Billion in 2021

Final sales numbers for 2021 from the Association of American Publishers show a 12.3% increase in industry sales, with total sales hitting $29.33 billion, up from $26.1 billion in 2020. Easing of the pandemic in 2021 had a significant impact on industry results. Continue reading at Publishers Weekly

[ Publishers Weekly | 2022-09-16 04:00:00 UTC ]
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Meet Alex Aster, The TikToker Changing The Publishing Industry For The Better

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[ HuffPost | 2022-09-15 09:45:12 UTC ]
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The Morning After: Nintendo’s next Zelda game has a release date

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[ Engadget | 2022-09-14 11:31:52 UTC ]
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[ Digiday | 2022-09-08 04:01:00 UTC ]
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[ Publishers Weekly | 2022-09-02 04:00:00 UTC ]
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Products for Fun and Games Continue Post-lockdown

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[ Publishers Weekly | 2022-09-02 04:00:00 UTC ]
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[ Engadget | 2022-09-01 12:34:02 UTC ]
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Here are the songs Bob Dylan is writing about in his forthcoming book on “modern song.”

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[ Literrary Hub | 2022-08-26 15:37:43 UTC ]
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[ Literrary Hub | 2022-08-18 08:53:31 UTC ]
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[ Engadget | 2022-08-15 11:15:56 UTC ]
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[ ABC News | 2022-08-06 14:26:56 UTC ]
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[ Publishing Perspectives | 2022-08-01 22:50:37 UTC ]
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Best cloud gaming services: GeForce Now vs. Amazon Luna vs. Google Stadia and others

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[ PC World | 2022-07-29 10:30:00 UTC ]
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Watch Annapurna Interactive's games showcase here at 3PM ET

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[ Engadget | 2022-07-28 18:00:16 UTC ]
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